> For the complete documentation index, see [llms.txt](https://navigation-games-2.gitbook.io/orienteering-curriculum-for-schools/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://navigation-games-2.gitbook.io/orienteering-curriculum-for-schools/progressions/level-2/2-clue-sheets.md).

# 2 - Clue Sheets

> "In orienteering, you find checkpoints in order using clue sheets"

<table data-view="cards"><thead><tr><th></th><th></th><th></th></tr></thead><tbody><tr><td><strong>Time and Space</strong></td><td>30-60 minutes</td><td>Gym, schoolyard or local park</td></tr><tr><td><strong>Materials and Set-Up</strong></td><td>Checkpoints, clue sheets</td><td>Place animal and start/stop checkpoints around the space</td></tr><tr><td><strong>Vocabulary</strong></td><td>Boundary, orienteering, clue sheet, checkpoint, course</td><td></td></tr></tbody></table>

### Activities

<table data-view="cards"><thead><tr><th></th><th></th><th></th><th data-hidden data-card-cover data-type="files"></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>Boundary Run</strong></td><td>Run the boundary; discuss inside/outside</td><td></td><td><a href="/files/Tkdc5fKg0mTAB4gK6L2q">/files/Tkdc5fKg0mTAB4gK6L2q</a></td><td><a href="/pages/vzoh2Cg6woarAmDcphZD">/pages/vzoh2Cg6woarAmDcphZD</a></td></tr><tr><td><strong>Explore and Find</strong></td><td>In pairs, look for animal pictures</td><td></td><td><a href="/files/vpCcXKJp77G2BQqgHurQ">/files/vpCcXKJp77G2BQqgHurQ</a></td><td><a href="/pages/8npOLdrNM5TpRgDr2JRd">/pages/8npOLdrNM5TpRgDr2JRd</a></td></tr><tr><td><strong>Animal Orienteering</strong></td><td>In pairs, find the animals in order. Repeat for speed and memory.</td><td></td><td><a href="/files/vnGlNAXv1eOYWEP856dy">/files/vnGlNAXv1eOYWEP856dy</a></td><td><a href="/pages/va4ETxSFwZgaxXaFspb7">/pages/va4ETxSFwZgaxXaFspb7</a></td></tr></tbody></table>

### Lesson

{% tabs %}
{% tab title="Goals" %}

* <mark style="color:orange;">Stay within a boundary.</mark>&#x20;
* <mark style="color:orange;">Use a clue sheet (animal strip) to complete an orienteering course.</mark>&#x20;
* <mark style="color:orange;">Check codes (animal pictures) at each checkpoint.</mark>&#x20;
* <mark style="color:orange;">Improve speed by remembering checkpoint locations.</mark>&#x20;
* <mark style="color:purple;">Demonstrate locomotor skills. (S1.E1, S1.E2)</mark>&#x20;
* <mark style="color:purple;">Participate, learn, follow rules. (S3.E2, S4.E1, S4.E3, S4.E5)</mark>
  {% endtab %}

{% tab title="Delivery" %}

1. Run the boundary; discuss what is inside and outside.&#x20;
2. Pair up.
3. Explore to find animal checkpoints; return on a signal.&#x20;
4. Use the clue sheets to find checkpoints in order. Progression:
   1. Advance to clue sheets with more animals.
   2. Try a different clue sheet.
   3. Repeat the clue sheet from memory.
   4. Repeat a clue sheet to get a faster time.
   5. Complete a course using a clue sheet (2 or 5).
      {% endtab %}

{% tab title="Reflection" %}

* What do you like most about orienteering so far?
* What helped you get faster?
* At each checkpoint, how do you check you are at the right place? (by matching the animal)
* How did you remember where the animals are?
* Were some courses easier/harder? Why?
* How did you work together?&#x20;
* How do you feel after running?
  {% endtab %}

{% tab title="Extensions" %}

* Use different movements and speeds during the boundary run.
* Track course completion or times on a whiteboard.
* Move the checkpoints to new locations and start over.
* Have students draw a map of the area and checkpoint locations.
  {% endtab %}
  {% endtabs %}
