"In orienteering, you find checkpoints in order using clue sheets"
Use a clue sheet (animal strip) to complete an orienteering course.
Check codes (animal pictures) at each checkpoint.
Improve speed by remembering checkpoint locations.
Demonstrate locomotor skills. (S1.E1, S1.E2)
Participate, learn, follow rules. (S3.E2, S4.E1, S4.E3, S4.E5)
Run the boundary; discuss what is inside and outside.
Explore to find animal checkpoints; return on a signal.
Use the clue sheets to find checkpoints in order. Progression:
Advance to clue sheets with more animals.
Try a different clue sheet.
Repeat the clue sheet from memory.
Repeat a clue sheet to get a faster time.
Complete a course using a clue sheet (2 or 5).
What do you like most about orienteering so far?
What helped you get faster?
At each checkpoint, how do you check you are at the right place? (by matching the animal)
How did you remember where the animals are?
Were some courses easier/harder? Why?
How did you work together?
How do you feel after running?
Use different movements and speeds during the boundary run.
Track course completion or times on a whiteboard.
Move the checkpoints to new locations and start over.
Have students draw a map of the area and checkpoint locations.