> For the complete documentation index, see [llms.txt](https://navigation-games-2.gitbook.io/navigationgames/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://navigation-games-2.gitbook.io/navigationgames/progressions/at-home-intro/vocabulary.md).

# Vocabulary

* **Checkpoint** (3): A landmark or significant location. In orienteering, a checkpoint is called a **control**.
* **Clue sheet** (3): A list of symbols telling you which objects to visit, in what order
* **Control circle** (5): A circle drawn on the map to show the location of an object or checkpoint that you need to visit
* **Course** (3)**:** A set of objects or checkpoints to visit in order, along with a start and finish location
* **Course setter** (1): The person who hides objects or marks the controls
* **Feature** (2): (in orienteering) An object that can be represented on a map
* **Key** (2): A list of symbols and what they mean. In orienteering, we often call this the **legend**.
* **Map** (2): A drawing that shows places and objects
* **Orienting a map** (4): Rotating a map until it is aligned (matched up) with the space
* **Orienteer** (1): The person who finds the objects or visits the checkpoints
* **Route** (3): The path you take to get to all the objects or checkpoints
* **Route choice** (5): Deciding which path (route) to get from one place to another
* **Scale** (4): The size of something on a map compared to in real life
* **Start triangle** (5): A triangle drawn on the map to show the location of the Start
* **Symbol** (2): (In orienteering) A shape or image used to represent features on a map
